Senior Unity Software Engineer
A highly skilled developer with a passion for creating engaging and immersive experiences.
My expertise in full stack of technology from gaming, web, back-end.
With over 10 years of experience in developing games and applications, I have a proven track record of delivering high-quality products that exceed expectations.
Freelance project worked for One City Global.
Worked on creating for prototype of Digital Twin of SME's business in UK and Europe (Germany).
Responsibility:
1. Unity App Design / Development
2. UI/UX
3. Testing and delivery across Web GL.
Contract project work for SKY.
"Immerse yourself in Sky Sports and Sky Original Movies with Sky Worlds Beta
Sky VIP members get access to all areas, while Non-Sky VIPs can catch the latest Premier League highlights and cinema trailers, and watch the Sky Arts Channel. "
Responsibility:
1. Worked on UI/UX improvements
2. Prototyping UI ideas
Contract project work for SKY.
Developed series of internal prototypes for UI/UX video playback of SKY Channels and Movies.
Developed with Unity & C#
๐Green Earth Metaverse is a Real Time Strategy game about resource management. building and keep your land in good condition and preventing effects of climate change in your virtual city. It will be a mix of mechanics including survival, strategy, multiplayer and resource management simulator. Is essence it will be similar to popular titles like Clash of Clans, Age of Empires, Minecraft. ๐
Aim of the project:
The project is about connecting the virtual gaming economy to climate change organizations providing funding towards partners who are active in climate change. As each player takes part in the how they play game will act as a way to educate people on climate change as well as creating way to provide funding towards such organizations like Team Trees.
Freelance project worked for One City Global
Worked on creating a simple dashboard for showcasing CO2 data from custom data repository.
Freelance project worked for One City Global
Built prototype of factory 3D visualisation showcasing digital twin technology capability
Freelance project worked for Shiraz Creative London.
Worked on virtual events conferencing application for Web GL for London based creative agency.
Built with Unity C# and .Net 5.
Responsibilities:
1. Integration with AWS backend for streaming assets.
2. Integration of analytics with custom back end.
3. Integration of Unity code with front-end.
4. Unit testing and performance analysis.
Freelance project worked for One City Global
Built prototype of factory 3D visualisation showcasing digital twin technology capability
This is remake of PS1 Classic game 'Grudge Warriors'for the PC.
Using PSX and HD texture views.
Combat action racing game where you battle opponents on an Island and must take over the base.
VR horror game set in Ireland, in my home town of Drogheda.
Horror exploration game where you must escape from a mysterious force that is chasing you.
Detailed environments
Interactive mechanics, weapons and equipment.
VR Game where you control little minions to do your bidding!
The player controls various characters to unlock puzzles and navigate obstacles but can also get hands on 'virtually' by doing things the tiny characters cannot.
AR Game were you control dragon that can fly, swim and breath fire defend its colorful land from the hoarde of Orcs.
A client project for a Driving Simulator of their highways scheme.
There was a driving mode and virtual walk around mode for the application.
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A client project to highlight benefits of virtual training during the 2019 Covid lockdown.
We were required to develop an interactive experience of the baggage handling and air-side staff activities.
This was to highlight training and health and safety.
We developed an internal VR Collab tool to be used on internal projects this helped to demonstrate specific projects across the company and provided reuse of components across other VR projects.
A prison escape game for Android,
Sneak passed guards and escape from a virtual prison that the character has been stuck in.
A virtual simulation of an unguarded level crossing to demonstrate the companies product for Network Rail.
Client wanted a way to bring their ad to life with a fun webgl game.
Client project to allow management team to have an interactive 3D overview of the site activity and works.
Data rereived via Rest API and update dynamically
We developed an internal AR project viewer tool to be used on internal projects this helped to demonstrate specific projects across the company and provided reuse of components across other AR projects.
Shuttle Commander allows you to take part in the Hubble Space Telescope missions first hand with accurate recreations of the space missions, shuttle cockpit and Hubble Space Telescope. Join the crew on the space shuttle missions and assist in the deployment and servicing of the Hubble.
PLATFORM:
PS4
RELEASE :
3/12/2019
DEVELOPER:
IMMERSIVE VR EDUCATION LTD
Worked on game mechanics, interaction.
PlayStation Store Link
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ENGAGE is a virtual communication platform that seeks to transform how people collaborate with each other globally by harnessing the power of immersive technologies.
Worked on updating code base and unit testing.
The Edgar Mitchell VR experience invites the world to join the Apollo 14 Astronaut on his mission to the Moon and into his most intimate moment of connection to life itself.
RELEASE DATE:
9 Nov, 2020
DEVELOPER:
Immersive VR Education
Worked on initial prototype and sequence design for VR.
Client requested an interactive experience to be developed for their new line of Castrol oil engine.
We developed an interactive mini-game and racing game.
Driving Mini Game Link 1
We developed a fun mini-game for our client head office event. I worked with in our in house 3D Desginer to create a fun game showcasing teams AR Kit capabiltiies.
Pogrammed the game logic, sounds effect and AR interactions in C#, XCode built for the iPad Air.
Created a fun interactive balloon popping game to tie in with client video advert.
Programmed game logic in C#, liased with 3D Designer and Digital Designer. Built for Samsung Tab S3 Android 7.0
The client wanted a simple game for clients in store to win prizes in a fun and intuitive way.
WON Gold Award in campaign and Experiential category of the POPAI Awards 2017.
Collaborated with front end designer and utilised wireless remote for people to win prizes. Worked on javascript code for remote control mechanic.
Client wanted to engage its customers with an immersive 360 VR experience.
WON Gold Award in Shopper Influence category of the FMBE Awards.
Created intial prototypes for the project and provided consultation on VR best practises. Project was done as 360 rendering rather than real time for imporved graphical performance.
Client wanted an experience to utilise the small that there often is in-store.
We developed an immersive VR game where you can explore a large city and experience high heights which you fall off if you walk out too far
Pogrammed the game logic and VR interactions in C#, Steam VR.
Client wanted a way to bring their ad to life with a fun game. The game made a connection to server which told it if the payer had won or not based upon this a phone rang and the player listened to their winning message.
Programmed game logic in C#, liased with web developer to create server on raspberry pi.
The client wanted a simple game to demonstrate some the features of their new product.
I created a whack a mole type game and with the help of artists in the team created the assets to match the clients vision.
Programmed the game in C#, with a clean OOP architecture.
Client wanted to engage its customers with a seasonal experience as a web app.
The web app used gyscope to immerse players in the web app which allowed to search for objects in the virtual world.
I was the Lead programmer. Architected and desgined the game logic and interactions with JavaScript. Liased with Front End Developer who created all the animations, HTML CSS.
Client wanted a fun way to engage customers in a interactive VR experience, upon completing an obtaining a score customers won prizes.
I was Lead programmer, architected game logic, interactions, events, and sound programming, in C#.
We had some down time and the team challenged itself to create environments using ONLY custom / Unity Free Assets in a days work.
I created three different landscapes each with an interesting design that would intrigure a player to explore it.
Environment 1: Link
Environment 2: Link
Environment 3: Link
Client wanted an interactive photobooth that worked with a mechanic that enticed customers to explore what was hidden inside the stand.
I developed a low cost solution to a networking problem by investigating different technologies and experimenting with sophisticated set ups.
My proposed solotuion prevented the project from going over budget by ยฃ70,000
I created a wireless network that connected automatically and synced DSLR Cameras to iPads. The backend was automated to collect photos and to send them to cloud DB by the end of the activity each day.
Collborated with desginers to create an interactive in store reaction game to win prizes.
I worked on the interaction of getting a phsyical button working the game.
Programmed in JavaScript
An interactive experience was required to engage customers in store to connect them wih a strong brand exeprience.
This project involved working with hardware and integrating it with custom software. Combining the two together to create an interactive cycling game.
An actual bike had sensors which sent input to the Unity game in C#.
I was the lead programmer and level designer. Created assets in Blender and pogrammed game mechanics and logic in C#
This project was created to celebrate launch of a new product in the clients head office.
A VR diorma scene was created to repersent the onsite environment.
Lead programmer and level desginer for project, created effects and aniamtions usign Unity.
An interactive AR application triggered by using cards.
Each card triggered a different snowglobe.
Inside there was clickable areas whichallowed the user to play mini games.
Lead programmer and environment desginer for the application.
An immersive VR project to create a living and breathing park.
Worked on Level Design and Effects.
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Casual bike time trial game.
Responsible for Scripting, Animation and Effects.
Movie trivia Quiz Game, answer three questions and win a prize.
Exodus is a real time strategy game in development for Desktop PC. (Currently in development).
Responsible for Sound Design & Production.
Sold over 85 copies in USA, Europe and Japan.
Voyage of Kepler is a first person shooter / adventure game where you play as Jonathan Parker a NASA astronaut who is sent on a mission to an exoplanet to ensure survival of the human race. As Earth is all but dried up of its resources from years of human transformation and increased Co2 emissions it has become a dying rock with its time ticking away. So your mission simple seek Earths twin, but not all is as it seems.
Tiger's Maze is a casual tilt game where you have to guide the ball to an exit and avoid the enemies being a group of cat's who want to spoil the fun. They will chase after the ball and push it over.
Hearing is an important ability to human beings in which we perceive sounds. Sound waves occur over a wide spectrum of frequencies. The human ear is sensitive to a frequency band within that spectrum that is expressed in decibels (dB). Frequencies capable of being heard by humans are called audio or sonic. The range is typically considered to be between 20 Hz and 20,000 Hz (Hertz).
To read more check out my report in the following link:
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