Capture
Phones, drones, 360° cameras and a Meta Quest 3 headset, and how to film so it reconstructs first time.
From Phone and Drone Capture to Web Viewers, Dashboards and Digital Twins
People kept asking me how I make my 3D scenes. This book is the answer: a hands-on guide that takes you from a phone or drone clip to an interactive 3D scene on the web, with the code.
Kindle in the US and elsewhere Read the first four chapters free Author page on Amazon
Phones, drones, 360° cameras and a Meta Quest 3 headset, and how to film so it reconstructs first time.
Sharp frames, a checked camera solve with COLMAP, training with LichtFeld Studio, Postshot and others, masking people out, on a local GPU or in the cloud.
Measuring a splat honestly, with scores a client can trust.
Small streaming files (SOG), web viewers with Spark and three.js, React apps and VR.
Click-to-pick, measurements, hotspots, tours, AI search on the scene, and dashboards with live data on top.
Construction progress, a property viewer, a heritage story, a 360° walk, a headset room, a 4D moment and reflective cars.
Costing, packaging and delivering splat work to clients.
Real results from my lab, including what failed. Anything not tested is labelled.
Students, educators, practitioners and industry teams who want to go from capture to a working product, not just a pretty render. You can see what the techniques produce in the live demos.
First edition, November 2026, 324 pages. A 2027 edition is planned, and 2026 buyers get free updates to this edition.
Every script and page from the labs and the build chapters is in the book's code download, under the MIT licence.