01 Challenge
The product problem
Creating interactive 3D scenes usually requires heavyweight desktop software and specialised workflows. The product explores how core authoring tasks can move into an accessible browser workspace without reducing the interface to a toy demo.
02 Approach
Turning complexity into a usable product
I organised the tool around familiar creator concepts: scene hierarchy, transforms, primitives, annotations, rendering controls and a timeline. The interface favours compact professional controls because the intended user is actively building, not browsing marketing content.
03 Execution
What I designed and built
The working editor supports position, rotation and scale controls alongside image, text, geometry, water and splat-oriented workflows. Versioned UI and dense inspector panels communicate that this is an evolving product surface rather than a static mock-up.
04 Outcome
What the POC proves
Simam 3D Studio is one of the strongest demonstrations of frontend depth in the collection. It shows complex application-state design, spatial interaction and the ability to translate desktop-authoring conventions into a web product.