01 Challenge
Reimagining the live broadcast
The opportunity was bigger than placing television inside a virtual space. Sky needed to understand how fans might actively direct a live sports experience without losing the clarity, pace and editorial confidence of a broadcast product.
02 Approach
Joining product thinking to technical delivery
I worked across rapid Unity prototyping, interaction design and interface refinement, turning ambitious viewing ideas into demonstrable flows that stakeholders could experience, evaluate and improve—not simply read about in a presentation.
03 Execution
Multi-view sport shaped around the viewer
The F1 Mosaic work brought concurrent race feeds, driver selection, alternative perspectives and configurable layouts into one coherent experience. Alongside Sky Worlds and related future-viewing prototypes, it tested how live content, navigation and spatial interaction could work together at broadcaster scale.
04 Outcome
A credible vision of where sports viewing was heading
The work gave Sky a tangible, testable vision of interactive sports viewing and received direct recognition from senior leadership for its technical innovation and execution. Its importance was not just what shipped on screen, but how early it made multi-feed, viewer-controlled sport feel like a real product direction.